This was an interesting project to work on ,the character designs in the game are heavily reliant on glowing areas and floating joints, both of which aren’t possible with paper crafts. Instead I had to simplify aspects of the character design, such that floating joints were now joined together and glowing elements were brightly coloured texture which glowed outwards effecting other parts of the design.
Another challenge this project brought was properly displaying the voxel block style of art without creating a toy with 1000 different sections. The result was a set of toys that appears to be made out of smaller cubes, but shapes that were simplified, focusing on an aspect of each character that was unique to their design, such as the skulls agape mouth and the crabs long spindly legs. Overall this project, although probably good for its time has not aged well, and no longer fully reflects the quality of work I strive for.
This project is an odd one, to upload this project onto the website I had to clean up the files a little bit, and in the process a few things become clear. 1) I had clearly not been using Photoshop very long and I’ve not really got the hang of it yet, 2) The original shape work was designed with Powerpoint 2003 and 3) I hadn’t learnt to appreciate how important tabs are to the overall design of a toy.
The whole situation with the developer tweeting “death threats” was bizarre, and something I was all too happy to distance myself from. It was a real shame, because I love designing for indie game devs, and do so whenever I get the chance.
Client : Paranautical Activity
Paranautical Activity is a first person bullet hell, rouge like dungeon exploration game. Featuring a haunted underwater theme and pixelated voxel art style the game is sure to give the player just the right balance of chills and thrills. Before the games release I was in contact with the developers working on a set of downloadable paper-toys featuring the games bosses, later down the line the game became the source of a large controversy after one of the developers tweeted something they really shouldn’t. It’s because of this controversy these models have remained buried in my portfolio for so long.